When Practice Becomes Research.
Seminar at The Danish Museum of Art and Design www.kunstindustrimuseet.dk/ , Copenhagen 4 November 2008

AIM
The aim of the seminar is to discuss models for practice based research by reflecting on, how we practice based researcher formulate our own experiments and artefacts as research in the field of Art and Design.

CONTENT
Our own artefacts will be the pivotal point of the discussion by questioning, what make the artefacts become research. (Brought physical models/artefacts are much appreciated).

Following questions could serve as themes for discussions:
How does your practical experiment appear in your research?
What makes your practice become research and how does it differ from other practice in the field of question?
How far is it reflection, documentation and communication, or how far is it the way of practice, which makes your research into research?
Do you define your artefact produced in your research as design or art, - or can it be defined as something else?

Keywords (Not limited to): digital media and analogue techniques (and materials), physical artefacts, experimental design processes and dislike.

Some more information about the seminar and the presentations is available in Danish from this link >>>>>>>

For further information please contact Flemming Tvede Hansen: fth@dkds.dk

LANGUAGE
Nordic languages.

SPEAKERS
Hanna Landin, Ph.D stipendiat, http://www.cs.chalmers.se/~hannala/ Interaction design collegium, Chalmers, Göteborg.

Grethe Refsum; Ph.D   www.refsum.no  Oslo National Academy of the Arts

Anna Vallgårda, Ph.D stipendiat, www.akav.dk    IT- universitetet (confirmed)

Pia Staff, Ph.D stipendiat, , www.taik.fi/en/ The University of Art and Design, Helsinki. (confirmed)

Kirsten Nissen, Ph.d. stipendiat , http://www.designskolenkolding.dk/index.php?id=513 Designskolen Kolding

Flemming Tvede Hansen, Ph.D stipendiat, www.flemmingtvede.dk Danmarks Designskole (confirmed)

Per Galle, lektor   http://www.dkds.dk, will by way of introduction define the concept of  theory, practice and research. (Confirmed)

OTHER PARTICIPANTS
Iben Schjær-Jacobsen [ibensj@hotmail.com]
Vibeke Rytter [ark@vibekerytter.dk]
Anne-Louise Sommer [als@dkds.dk]
Sanna Choe Lund [SALUN@student.dkds.dk]
Helle Hove [helle.hove@get2net.dk]
Hans Emborg Bünemann [ heb@dcdr.dk]
Anne Tophøj [atop@adr.dk]
Anne-Mette Manelius [aem@pihl-as.dk]
Lena Willhammar [lena.willhammar@telia.com]
Gitte Jungersen [gittejungersen@vennemindenet.dk]
Tim Nøhr Elkær [tne@dkds.dk]
Pernille S. Hansen og Kristine Amstrup [snedker3@yahoo.dk]
Ulla Dyrborg [ulladyrborg@gmail.com]
Charlotte Malte [cm@kunstindustrimuseet.dk]
Ole Victor [ole.victor@hik.se]
Tine Merete Jensen [tinem@jensen.mail.dk]
Bente Dahl Thomsen [bdt@aod.aau.dk]
Sofie Beier [ sbe@ dkds.dk]
Mikkal Møller Andersen
Susanne Hanggaard
Sidse Wulff

 

 


"PLANKS: A Computational Composite"-interactionsdesign
Anna Valgarda and Henrik Menné,

 


Pia Staff
The red legged madonna

Hanna Landin
A BAG-interactionsdesign

 


Flemming Tvede Hansen
Splash

 


Kirsten Nissen
Iteration 2004.04.24


Grete Refsum
Rosary-Square

 

 

ARRANGED BY :

Flemming Tvede Hansen , Ph.d. Scholar

The Danish Design School,
Guldagergaard,

Kunstindustrimuseet
Center for Designforskning

 

 

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STATISTIC><CERAMICS 2008

EXHIBITION:
Freiraum, Museum für Kunst und Gewerbe, Hamburg, 3.4 - 27.4 2008 The Röhss Museum of Design and Decorative Arts, Gothenburg, 5.2. - 16.3.2008

BY

NEW DANISH CERAMICS

A N N E T O P H Ø J
B E N T E S K J Ø T T G A A R D
F L E MM I N G T V E D E H A N S E N
G I T T E J U N G E R S E N
L O N E S K O V M A D S E N
M I C H A E L G E E R T S E N
M O R T E N L Ø B N E R E S P E R S E N
S T E E N I P S E N
T U R I H E I S S E L B E R G P E D E R S E N

 

DOWLOAD CATALOGUE

 

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Experimental workshop about physical materials and digital simulations of these.
-a collaboration between Guldagergaard and Danmarks Designskole.

Workshop 18-21 March 2008

The aim of this workshop is through practical experiments to explore similarities and differences in the creative process of making 3d form between the use of physical materials and the simulations of these by the use of digital media. The workshop will spent equal time working respectively in the physical workshop and in the digital media using Dynamics in the software Real Flow. Real Flow is animation based 3d software, which is specially developed for special effect such as liquids, wind and gravity, for example for the film industry.

The overall concept will focus on materials as an inspiration and catalyst to produce 3d form, which will explore the issue according rules for interventions made by the participants. An example for this in the physical workshop can be to explore the potentials of plaster to produce 3d form by blowing air on high pressure into a crystallizing plaster. A similar example using Dynamics can be to explore an amount of liquid affected by a wind, but without any gravity.

The workshop will focus on the experiment, rather than the result or a product

VENUE:

Guldagergaard, International Ceramic Research Center - Denmark
Heilmannsvej 31A, 4230 Skaelskoer, Danmark www.ceramic.dk

Danmarks Designskole
Strandboulevarden 47, 2100 København Ø www.dkds.dk

TEACHERS:
Flemming Tvede Hansen , Ph.d. Scholar
Anne Tophøj; Ceramist

Arranged by:
Flemming Tvede Hansen , Ph.d. Scholar
Danmarks Designskole,
Guldagergaard,

Kunstindustrimuseet
Center for Designforskning


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In the Cross-border of Digital Media and Physical Form;
Seminar February 3-4, 2007
Guldagergaard, International Ceramic Research Center - Denmark





Day 1:
The seminar will consist of a number of presentations, which will throw light on a wide range of approaches on the relationship between development of physical form and digital media. For example differences like ceramic objects and interactive environments. The speakers are invited according to their own practice with digital media as a base or catalyst for physical products or art pieces.

Day 2:
How is ones knowledge about the physical media utilized in the digital media?

How is the physical media related to the work in the digital media? Does a classical approach within a field (like ceramic or textile) have a point or is it an obstacle?

What do the digital media add in an artistic sense?

Does new techniques means new shapes?Do the digital media mean new aesthetics and idiom? Is it a conceptual approach? Is it just smart effects?

Do the digital media work as a platform for interdisciplinary collaboration?

Does it mean more interdisciplinary collaboration and hybrids fields?

Does it mean an interdisciplinary aesthetics?

Will we have more in common and will the fields be a group with an equal way of thinking, and lees varied? Will it be one field?

 

SPEAKERS

Flemming Tvede Hansen, Ph.D. Scholar, Ceramic Artist, Danmarks Designskole, DK www.flemmingtvede.dk

Geoffrey Mann, Product Artist, UKwww.mrmann.co.uk

Anna Valgårda , Ph.D. Scholar, IT-University, Copenhagen. http://akav.dk

Lionel T. Dean, Engineer, Designer and Artist, UKwww.futurefactories.com

Jonathan Keep,  Artist Potter, UK http://www.keep-art.co.uk

Kirsten Nissen, Ph.D. Scholar, textile artist, Designskolen - Kolding, DK

Martin Bodilsen Kaldahl, Ceramic Artist, Artist in Residence, Danmarks Designskole

John Marshall, Ph.D. Scholar, Gray’s School of Art, Aberdeen, UK http://designedobjects.blogspot.com/

Simon Løvind, Interaction Designer, Artist in Residence, Danmarks Designskole, DK ( http://www.dkds.dk/forskning-og-kunstnerisk-virksomhed/Personer/Simon_Loevind )

Organized by Ph.D. Scholar Flemming Tvede Hansen
Danmarks Designskole,
Guldagergaard,

Danish Museum of Art and Design,
Centre for Design Research.

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Shaping in 3d digital graphic.
Workshop 31/1-2/2 2007

The use of the digital media is a reality within many fields.
According to the field of ceramics, it is obvious to explore the use of 3d digital graphics (3d DG), -as the topic is on 3d form.
Further more the techniques in Rapid Prototyping (RP) have developed in a sense, which makes it possible to transform the 3d DG form into physical form. RP is a collective name for the techniques about transformations of 3d DG form into physical form.

AIM:
This workshop will explore and discuss the use of 3d DG, which can utilize the knowledge the ceramist has about form and material.

CONTENTS
Additional to an introduction to 3d DG in general, the workshop will explore and focus on the use of “Dynamics” as an animations-based design tool for physical form. “Dynamics” is developed for the film- and game-industry, and is a collective name for tools, which can simulate natural related effects like wind, gravity, fluids, soft and rigid bodies etc.
Further more the workshop will discuss, what that kind of tools can add in an artistic sense.
A last topic to introduce is the possibilities for the transformation of the 3d DG form into physical form.

This workshop will focus on form developed by the use of 3d DG form only, and without the use of external sources like photos, scanner, sensors etc. Further more the focus will be on form rather than texture.

NEEDS
For the participation everyone has to bring their own laptop.
Software to be presented is Real Flow, ZBrush and Silo, which will be installed first day at the workshop as trial versions.

VENUE AND ENTRY:  
Guldagergaard, International Ceramic Research Center - Denmark
Heilmannsvej 31A, 4230 Skaelskoer, Danmark

T +45 5819 0016
www.ceramic.dk
ceramic@ceramic.dk

TEACHERS:
Flemming Tvede Hansen , Ph.d. Scholar
Tim Nøhr Elkær , Ph.d. Scholar
Alessandro Canossa , Ph.d. Scholar

ARRANGED BY :

Flemming Tvede Hansen , Ph.d. Scholar

Danmarks Designskole,
Guldagergaard,

Kunstindustrimuseet
Center for Designforskning